Female Knight Full Plate Gaming Unreal Engine Project
- Hello friends, I designed this character specifically for developers who are thinking of making more cinematic shows. Also in game projects it works well too. I tried to keep the model detail at the highest level. I'm going to make characters like this once in a while.
- I tried to make it realistic as possible so there are 1.3 billion high polygon details to the low polygon model by baked. It is a model equipped with advanced techniques.
- The character has a blendshape.
I created this project for the unreal engine. - Arnold may not work properly for rendering. - The character's face is of the same cinematic quality. Lowpoly is available and compatible with apple live link face in unreal engine. I tested. You can see it working by watching the videos in the video file. - I have positioned it in accordance with the ALS V4 skeleton and it works smoothly. You can see it working from video in the same way. - Since the model is multi-part, minor skin weihgt errors can be ignored. You have to show tolerance. Other than that, it is not a project that you will have problems with.
- .I have tried to add sense of reality. Supports pbr.
-. Polygons = 201601
-. Vertex = 217140
-. Tris = 403959
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- . Textures Type Unreal Engine
- .112 items Format:
- . Base Color
- . Normal Map
- . Occlusion Roughness Metallic
- .Displacement Map 8096x8096 32 bit .tif
- . Textures PNG Resolution: 8192x8192 - 4096x4096
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- . ** - Formats : **
- .mb ( Autodesk Maya )
- . uasset - Unreal Engine 4.26
- . fbx
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- .Your positive feedback is very important to me and I take course with them. So my future works are always will based on previous feedbacks. Also most voted themes always in front of my future plans. So I will produce more models in most voted themes. Thank you.
Female Knight Full Plate Gaming Unreal Engine Project
- Hello friends, I designed this character specifically for developers who are thinking of making more cinematic shows. Also in game projects it works well too. I tried to keep the model detail at the highest level. I'm going to make characters like this once in a while.
- I tried to make it realistic as possible so there are 1.3 billion high polygon details to the low polygon model by baked. It is a model equipped with advanced techniques.
- The character has a blendshape.
I created this project for the unreal engine. - Arnold may not work properly for rendering. - The character's face is of the same cinematic quality. Lowpoly is available and compatible with apple live link face in unreal engine. I tested. You can see it working by watching the videos in the video file. - I have positioned it in accordance with the ALS V4 skeleton and it works smoothly. You can see it working from video in the same way. - Since the model is multi-part, minor skin weihgt errors can be ignored. You have to show tolerance. Other than that, it is not a project that you will have problems with.
- .I have tried to add sense of reality. Supports pbr.
-. Polygons = 201601
-. Vertex = 217140
-. Tris = 403959
--------------------------------------------------
- . Textures Type Unreal Engine
- .112 items Format:
- . Base Color
- . Normal Map
- . Occlusion Roughness Metallic
- .Displacement Map 8096x8096 32 bit .tif
- . Textures PNG Resolution: 8192x8192 - 4096x4096
---------------------------------------------------
---------------------------------------------------
---------------------------------------------------
- . ** - Formats : **
- .mb ( Autodesk Maya )
- fbx
---------------------------------------------------
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I created this project for the unreal engine.
- Arnold may not work properly for rendering.
- The character's face is of the same cinematic quality. Lowpoly is available and compatible with apple live link face in unreal engine. I tested. You can see it working by watching the videos in the video file.
- I have positioned it in accordance with the ALS V4 skeleton and it works smoothly. You can see it working from video in the same way.
- Since the model is multi-part, minor skin weihgt errors can be ignored. You have to show tolerance. Other than that, it is not a project that you will have problems with.
- .Your positive feedback is very important to me and I take course with them. So my future works are always will based on previous feedbacks. Also most voted themes always in front of my future plans. So I will produce more models in most voted themes. Thank you.