Female Knight Full Plate Gaming Unreal Engine Project

Female Knight Full Plate Gaming Unreal Engine Project

- Hello friends, I designed this character specifically for developers who are thinking of making more cinematic shows. Also in game projects it works well too. I tried to keep the model detail at the highest level. I'm going to make characters like this once in a while. 

- I tried to make it realistic as possible so there are 1.3 billion high polygon details to the low polygon model by baked. It is a model equipped with advanced techniques. 

- The character has a blendshape. 

I created this project for the unreal engine. - Arnold may not work properly for rendering. - The character's face is of the same cinematic quality. Lowpoly is available and compatible with apple live link face in unreal engine. I tested. You can see it working by watching the videos in the video file. - I have positioned it in accordance with the ALS V4 skeleton and it works smoothly. You can see it working from video in the same way. - Since the model is multi-part, minor skin weihgt errors can be ignored. You have to show tolerance. Other than that, it is not a project that you will have problems with.

 - .I have tried to add sense of reality. Supports pbr.

-. Polygons = 201601

-. Vertex = 217140

-. Tris  = 403959

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- . Textures Type Unreal Engine

- .112 items Format:

- . Base Color

- . Normal Map

- . Occlusion Roughness Metallic

- .Displacement Map 8096x8096 32 bit .tif

- . Textures PNG Resolution:  8192x8192 - 4096x4096

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- . ** - Formats : **

- .mb ( Autodesk Maya )

- . uasset - Unreal Engine 4.26

- . fbx

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- .Your positive feedback is very important to me and I take course with them. So my future works are always will based on previous feedbacks. Also most voted themes always in front of my future plans. So I will produce more models in most voted themes. Thank you.

Female Knight Full Plate Gaming Unreal Engine Project

- Hello friends, I designed this character specifically for developers who are thinking of making more cinematic shows. Also in game projects it works well too. I tried to keep the model detail at the highest level. I'm going to make characters like this once in a while. 

- I tried to make it realistic as possible so there are 1.3 billion high polygon details to the low polygon model by baked. It is a model equipped with advanced techniques. 

- The character has a blendshape. 

I created this project for the unreal engine. - Arnold may not work properly for rendering. - The character's face is of the same cinematic quality. Lowpoly is available and compatible with apple live link face in unreal engine. I tested. You can see it working by watching the videos in the video file. - I have positioned it in accordance with the ALS V4 skeleton and it works smoothly. You can see it working from video in the same way. - Since the model is multi-part, minor skin weihgt errors can be ignored. You have to show tolerance. Other than that, it is not a project that you will have problems with.

 - .I have tried to add sense of reality. Supports pbr.

-. Polygons = 201601

-. Vertex = 217140

-. Tris  = 403959

--------------------------------------------------

- . Textures Type Unreal Engine

- .112 items Format:

- . Base Color

- . Normal Map

- . Occlusion Roughness Metallic

- .Displacement Map 8096x8096 32 bit .tif

- . Textures PNG Resolution:  8192x8192 - 4096x4096

---------------------------------------------------

---------------------------------------------------

---------------------------------------------------

- . ** - Formats : **

- .mb ( Autodesk Maya )

- fbx

---------------------------------------------------

-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

I created this project for the unreal engine. 

- Arnold may not work properly for rendering. 

- The character's face is of the same cinematic quality. Lowpoly is available and compatible with apple live link face in unreal engine. I tested. You can see it working by watching the videos in the video file. 

- I have positioned it in accordance with the ALS V4 skeleton and it works smoothly. You can see it working from video in the same way. 

- Since the model is multi-part, minor skin weihgt errors can be ignored. You have to show tolerance. Other than that, it is not a project that you will have problems with.

- .Your positive feedback is very important to me and I take course with them. So my future works are always will based on previous feedbacks. Also most voted themes always in front of my future plans. So I will produce more models in most voted themes. Thank you.


Standard License
$69.99
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

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Standard License Read MoreRead Less
Files (2)
Female_Knight_FulPLT_UnrealEngine_4.26
zip /
1.9 GB
Female Knight Full Plate_Gaming_Project_Finish.mb
zip /
1.4 GB
Extended Commercial License
$349.99
License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

Learn More
Extended Commercial License Read MoreRead Less
Files (2)
Female_Knight_FulPLT_UnrealEngine_4.26
zip /
1.9 GB
Female Knight Full Plate_Gaming_Project_Finish.mb
zip /
1.4 GB