Deinosuchus - Crocodile
- I created this Deinosuchus - Crocodile project specally. Unlike other projects, I created it with advanced techniques. It has very high texture detail. I have designed this Deinosuchus - Crocodile model so that you can use your system with the highest techniques and in the best studios. With this model, I have created 2 different uv maps for you to use in your cinematic projects and game projects and presented them to you in 2 separate models for this purpose. Anyone who wants to do high-quality work can create great projects with this model.
Place notice : before adding model to your project set virual texture choice to "true" and restart project. after this steps you can add this model to your project.
- .Animations I increased it to ultra realistic level. Animations - Muscle Motion - Jiggle Effects
- .Real dinosaurs Series.
- .Deinosuchus Riograndensis.
- .I have tried to add sense of reality. Supports pbr.
-. Polygons = 47506
-. Vertex = 47577
-. Tris = 94843
- .World Scale (cm) . Model is scaled correctly 10.6 m
- .Walking, run, backward, idle, sleep, roar, attack, death, Eating, attack ,tail attack ,leg broken, death, die, get hit, Wakeup, Dodge Left , Dodge Right, Turn LEFT/RIGHT , Root Motion Anims, swimming anims
- .Total: 117 animations
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-. Textures Type Unreal Engıne
52 items Format:
17 item UDIM UV
35 item Standart UV
-. Base Color
-. Normal Map
-. Occlusion Roughness Metallic
-. Textures PNG Resolution:
- .16384x8192 - 8192x8192 - 4096x4096 2048x2048
.Displacement Map - 16384x8192
-. Real Size 10.6 meter(CM)
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-. Textures Type PBR Unity
- . Edit : You can easily upgrade to hdrp using Unity's hdrp wizard. You can classify the project as hdrp and use the hdrp wizard.
- . 33 items Format: PNG
-.Resolution: - .8192x8192 - 4096x4096 2048x2048
- .Albedo
- .Normal
- .Metallic
-. Real Size 10.6 meter(CM)
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- . ** - Formats : **
- .fbx ( multiformat )
- . unitypackage - Unity
-. uasset - Unreal Engine 4.26+
- .Your positive feedback is very important to me and I take course with them. So my future works are always will based on previous feedbacks. Also most voted themes always in front of my future plans. So I will produce more models in most voted themes. Thank you.